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  <description>Practical articles about house plans, parametric 3D modeling, rendering and preparing parts for a 3D printer.</description>
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  <lastBuildDate>Sat, 05 Sep 2026 09:00:00 +0000</lastBuildDate>
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    <title>How to draw a house plan online without knowing CAD</title>
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    <description>The real steps for drawing a house plan in your browser: choosing dimensions, placing interior walls, checking circulation and exporting a scaled 2D plan.</description>
    <pubDate>Sat, 05 Sep 2026 09:00:00 +0000</pubDate>
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    <title>Seven STL export mistakes that ruin your print</title>
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    <description>Why parts come out with holes, why the slicer rejects the file, and how to avoid flipped normals, open shells and overlapping faces when exporting STL from a 3D editor.</description>
    <pubDate>Fri, 04 Sep 2026 09:00:00 +0000</pubDate>
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    <title>How thick should walls be for 3D printing</title>
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    <description>The numbers that matter: minimum thickness per nozzle size, how many perimeters a part actually needs, where prints really break and how much material you save.</description>
    <pubDate>Thu, 03 Sep 2026 09:00:00 +0000</pubDate>
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    <title>Tinkercad alternatives in 2026: what to pick and why</title>
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    <description>An honest comparison of Tinkercad, SketchUp Free, Onshape, Blender and GrafitGo: what each is good at, where each stops, and which project each one suits.</description>
    <pubDate>Wed, 02 Sep 2026 09:00:00 +0000</pubDate>
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    <title>STL, OBJ or GLB: which format to export</title>
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    <description>The practical difference between STL, OBJ, GLB and SVG, what each one keeps, where each opens, and which format to ask for when someone sends you a model.</description>
    <pubDate>Tue, 01 Sep 2026 09:00:00 +0000</pubDate>
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    <title>What parametric modeling means and why it changes your speed</title>
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    <description>The difference between drawing a shape and describing it with numbers: why parameters let you change a dimension without redoing anything, with concrete examples.</description>
    <pubDate>Mon, 31 Aug 2026 09:00:00 +0000</pubDate>
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    <title>How to estimate house materials from a 3D model</title>
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    <description>Pulling real concrete, brick and timber volumes out of the model, the waste allowances you must add on top, and why a model take-off beats a per-square-metre guess.</description>
    <pubDate>Sun, 30 Aug 2026 09:00:00 +0000</pubDate>
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    <title>Dimensions and scale in a floor plan: reading and drawing them</title>
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    <description>What 1:50 and 1:100 mean, where dimension lines go, the difference between opening, axis and clear dimensions, and how to avoid a plan a builder cannot use.</description>
    <pubDate>Sat, 29 Aug 2026 09:00:00 +0000</pubDate>
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    <title>3D rendering: getting an image that does not look like a video game</title>
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    <description>Light, time of day, contact shadows and materials: the four things that separate a believable render from a plastic one, explained without jargon.</description>
    <pubDate>Fri, 28 Aug 2026 09:00:00 +0000</pubDate>
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    <title>Union, difference, intersection: the three operations behind any part</title>
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    <description>How to use boolean operations to cut holes, fuse shapes and build complicated parts from simple ones, plus the mistakes that produce broken geometry.</description>
    <pubDate>Thu, 27 Aug 2026 09:00:00 +0000</pubDate>
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    <title>How to plan a room in 3D before buying furniture</title>
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    <description>The measurements that matter, the walkway clearances everybody forgets, and how to check that the wardrobe really fits before you spend the money.</description>
    <pubDate>Wed, 26 Aug 2026 09:00:00 +0000</pubDate>
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    <title>From 3D model to printed part: the whole workflow</title>
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    <description>Every step in order: orientation on the bed, supports, infill, temperatures and the first layer. What is decided in the model and what is decided in the slicer.</description>
    <pubDate>Tue, 25 Aug 2026 09:00:00 +0000</pubDate>
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